v1.3增加一个简单的越障模式
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#ifndef PAINTER_H
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#define PAINTER_H
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#include "./Keyboard.h"
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#include "./ApproximatingFunction.h"
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#include "./util.h"
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#include "./settings.h"
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#include "./led_rope_interface.h"
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struct Painter {
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enum VisState {
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kVUMidNote = 0,
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kColumnNote,
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kBlockNote,
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kVUNote,
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kVUSpaceInvaders,
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kVegas,
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kBrightSurprise,
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kNumVisStates,
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};
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////////////////////////////////////////////////////
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static void Paint(uint32_t now_ms,
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uint32_t delta_ms,
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VisState vis_state,
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KeyboardState* keyboard,
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LedRopeInterface* light_rope);
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private:
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static void PaintVuNotes(uint32_t now_ms,
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const KeyboardState& keyboard,
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const int* led_column_table, int led_column_table_length,
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LedRopeInterface* led_rope);
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static void PaintVuMidNotesFade(uint32_t delta_ms,
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const KeyboardState& keyboard,
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const int* led_column_table, int led_column_table_length,
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LedRopeInterface* led_rope);
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// This is a crazy effect, lets keep this around.
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static void VegasVisualizer(const KeyboardState& keyboard,
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const int* led_column_table, int led_column_table_length,
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LedRopeInterface* led_rope);
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static void PaintBrightSurprise(const KeyboardState& keyboard,
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const int* led_column_table, int led_column_table_length,
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LedRopeInterface* led_rope);
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static void PaintVuSpaceInvaders(uint32_t now_ms,
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const KeyboardState& keyboard,
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const int* led_column_table, int led_column_table_length,
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LedRopeInterface* led_rope);
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};
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#endif // PAINTER_H
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