增加servo文件夹
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@@ -24,6 +24,8 @@ B站演示地址:https://space.bilibili.com/25336365
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修改的地方挺多的不罗列了,代码增加了很多备注。
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servo 文件夹是用于写入舵机初始化程序
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2025-08-11增加开机自平衡站立,简化控制,通过 esp32 遥控器直接控制,无需配网。
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2025-08-16对几种运动中倒地的极限状态进行优化,实现自平衡起身。
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@@ -0,0 +1,5 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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Vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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Vendored
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@@ -0,0 +1,5 @@
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{
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"files.associations": {
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"*.tcc": "cpp"
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}
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}
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@@ -0,0 +1,37 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@@ -0,0 +1,14 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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@@ -0,0 +1,38 @@
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#include <Arduino.h>
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void onReceiveFunction(void) {
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while (Serial.available() > 0) {
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char data = Serial.read();
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Serial2.write(data); // 将数据发送到舵机
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}
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}
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void onReceiveFunction2(void) {
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while (Serial2.available() > 0) {
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char data = Serial2.read();
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Serial.write(data); // 将数据发送到串口
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}
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}
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//Serial、Serial1、Serial2 分别对应了 UART0、UART1 和 UART2。
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void setup() {
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//串口0初始化
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Serial.begin(1000000); //usb串口
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Serial2.begin(1000000); //舵机串口
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Serial.onReceive(onReceiveFunction); //为串口设置回调函数
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Serial2.onReceive(onReceiveFunction2); //为串口设置回调函数
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}
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void loop() {
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// 从串口读取数据
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if (Serial.available())
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{
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char data = Serial.read();
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// 将数据发送到 舵机
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Serial2.write(data);
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}
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// 从舵机读取输入数据
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if (Serial2.available())
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{
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char data = Serial2.read();
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// 将数据发送到 UART0
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Serial.write(data);
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}
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}
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