75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
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#include "fl/sketch_macros.h"
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#include "fl/shared_ptr.h"
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#include "fl/memory.h"
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#include "fl/string.h"
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#include "fl/compiler_control.h"
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#include "fl/has_include.h"
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#include "platforms/audio_input_null.hpp"
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// Auto-determine Arduino usage if not explicitly set. Force this to 1
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// if you want to test Arduino path for audio input on a platform with
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// native audio support.
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#ifndef FASTLED_USES_ARDUINO_AUDIO_INPUT
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#if defined(ESP32) && !defined(ESP8266)
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#define FASTLED_USES_ARDUINO_AUDIO_INPUT 0
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#elif FL_HAS_INCLUDE(<Arduino.h>)
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#define FASTLED_USES_ARDUINO_AUDIO_INPUT 1
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#else
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#define FASTLED_USES_ARDUINO_AUDIO_INPUT 0
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#endif
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#endif
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#if !FASTLED_USES_ARDUINO_AUDIO_INPUT
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#if defined(ESP32) && !defined(ESP8266)
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#define FASTLED_USES_ESP32_AUDIO_INPUT 1
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#else
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#define FASTLED_USES_ESP32_AUDIO_INPUT 0
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#endif
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#else
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#define FASTLED_USES_ESP32_AUDIO_INPUT 0
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#endif
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// Include ESP32 audio input implementation if on ESP32
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#if FASTLED_USES_ARDUINO_AUDIO_INPUT
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#include "platforms/arduino/audio_input.hpp"
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#elif FASTLED_USES_ESP32_AUDIO_INPUT
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#include "platforms/esp/32/audio/audio_impl.hpp"
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#endif
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namespace fl {
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#if FASTLED_USES_ARDUINO_AUDIO_INPUT
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// Use Arduino audio implementation
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fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
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return arduino_create_audio_input(config, error_message);
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}
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#elif FASTLED_USES_ESP32_AUDIO_INPUT
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// ESP32 native implementation
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fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
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return esp32_create_audio_input(config, error_message);
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}
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#else
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// Weak default implementation - no audio support
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FL_LINK_WEAK
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fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
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if (error_message) {
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*error_message = "AudioInput not supported on this platform.";
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}
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return fl::make_shared<fl::Null_Audio>();
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}
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#endif
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// Static method delegates to free function
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fl::shared_ptr<IAudioInput>
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IAudioInput::create(const AudioConfig &config, fl::string *error_message) {
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return platform_create_audio_input(config, error_message);
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}
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} // namespace fl
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