Files
wrobot/v1.3/lib/FastLED/src/fl/audio_input.cpp
T

75 lines
2.2 KiB
C++

#include "fl/sketch_macros.h"
#include "fl/shared_ptr.h"
#include "fl/memory.h"
#include "fl/string.h"
#include "fl/compiler_control.h"
#include "fl/has_include.h"
#include "platforms/audio_input_null.hpp"
// Auto-determine Arduino usage if not explicitly set. Force this to 1
// if you want to test Arduino path for audio input on a platform with
// native audio support.
#ifndef FASTLED_USES_ARDUINO_AUDIO_INPUT
#if defined(ESP32) && !defined(ESP8266)
#define FASTLED_USES_ARDUINO_AUDIO_INPUT 0
#elif FL_HAS_INCLUDE(<Arduino.h>)
#define FASTLED_USES_ARDUINO_AUDIO_INPUT 1
#else
#define FASTLED_USES_ARDUINO_AUDIO_INPUT 0
#endif
#endif
#if !FASTLED_USES_ARDUINO_AUDIO_INPUT
#if defined(ESP32) && !defined(ESP8266)
#define FASTLED_USES_ESP32_AUDIO_INPUT 1
#else
#define FASTLED_USES_ESP32_AUDIO_INPUT 0
#endif
#else
#define FASTLED_USES_ESP32_AUDIO_INPUT 0
#endif
// Include ESP32 audio input implementation if on ESP32
#if FASTLED_USES_ARDUINO_AUDIO_INPUT
#include "platforms/arduino/audio_input.hpp"
#elif FASTLED_USES_ESP32_AUDIO_INPUT
#include "platforms/esp/32/audio/audio_impl.hpp"
#endif
namespace fl {
#if FASTLED_USES_ARDUINO_AUDIO_INPUT
// Use Arduino audio implementation
fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
return arduino_create_audio_input(config, error_message);
}
#elif FASTLED_USES_ESP32_AUDIO_INPUT
// ESP32 native implementation
fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
return esp32_create_audio_input(config, error_message);
}
#else
// Weak default implementation - no audio support
FL_LINK_WEAK
fl::shared_ptr<IAudioInput> platform_create_audio_input(const AudioConfig &config, fl::string *error_message) {
if (error_message) {
*error_message = "AudioInput not supported on this platform.";
}
return fl::make_shared<fl::Null_Audio>();
}
#endif
// Static method delegates to free function
fl::shared_ptr<IAudioInput>
IAudioInput::create(const AudioConfig &config, fl::string *error_message) {
return platform_create_audio_input(config, error_message);
}
} // namespace fl