Signed-off-by: myperworld <myperworld@126.com>

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myperworld committed 2025-10-06 12:34:26 +08:00
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/// @file bilinear_expansion.h
/// @brief Demonstrates how to mix noise generation with color palettes on a
/// 2D LED matrix
#pragma once
#include "fl/stdint.h"
#include "crgb.h"
#include "fl/namespace.h"
#include "fl/xymap.h"
namespace fl {
/// @brief Performs bilinear interpolation for upscaling an image.
/// @param output The output grid to write into the interpolated values.
/// @param input The input grid to read from.
/// @param inputWidth The width of the input grid.
/// @param inputHeight The height of the input grid.
/// @param xyMap The XYMap to use to determine where to write the pixel. If the
/// pixel is mapped outside of the range then it is clipped.
void upscaleArbitrary(const CRGB *input, CRGB *output, u16 inputWidth,
u16 inputHeight, const fl::XYMap& xyMap);
/// @brief Performs bilinear interpolation for upscaling an image.
/// @param output The output grid to write into the interpolated values.
/// @param input The input grid to read from.
/// @param inputWidth The width of the input grid.
/// @param inputHeight The height of the input grid.
/// @param xyMap The XYMap to use to determine where to write the pixel. If the
/// pixel is mapped outside of the range then it is clipped.
void upscalePowerOf2(const CRGB *input, CRGB *output, u8 inputWidth,
u8 inputHeight, const fl::XYMap& xyMap);
/// @brief Optimized upscale for rectangular/line-by-line XY maps.
/// @param input The input grid to read from.
/// @param output The output grid to write into the interpolated values.
/// @param inputWidth The width of the input grid.
/// @param inputHeight The height of the input grid.
/// @param outputWidth The width of the output grid.
/// @param outputHeight The height of the output grid.
/// This version bypasses XY mapping overhead for rectangular layouts.
void upscaleRectangular(const CRGB *input, CRGB *output, u16 inputWidth,
u16 inputHeight, u16 outputWidth, u16 outputHeight);
/// @brief Optimized upscale for rectangular/line-by-line XY maps (power-of-2 version).
/// @param input The input grid to read from.
/// @param output The output grid to write into the interpolated values.
/// @param inputWidth The width of the input grid (must be power of 2).
/// @param inputHeight The height of the input grid (must be power of 2).
/// @param outputWidth The width of the output grid (must be power of 2).
/// @param outputHeight The height of the output grid (must be power of 2).
/// This version bypasses XY mapping overhead for rectangular layouts.
void upscaleRectangularPowerOf2(const CRGB *input, CRGB *output, u8 inputWidth,
u8 inputHeight, u8 outputWidth, u8 outputHeight);
//
inline void upscale(const CRGB *input, CRGB *output, u16 inputWidth,
u16 inputHeight, const fl::XYMap& xyMap) {
u16 outputWidth = xyMap.getWidth();
u16 outputHeight = xyMap.getHeight();
const bool wontFit =
(outputWidth != xyMap.getWidth() || outputHeight != xyMap.getHeight());
// Check if we can use the optimized rectangular version
const bool isRectangular = (xyMap.getType() == XYMap::kLineByLine);
if (isRectangular) {
// Use optimized rectangular version that bypasses XY mapping
if (wontFit || (inputWidth & (inputWidth - 1)) ||
(inputHeight & (inputHeight - 1))) {
upscaleRectangular(input, output, inputWidth, inputHeight,
outputWidth, outputHeight);
} else {
upscaleRectangularPowerOf2(input, output, inputWidth, inputHeight,
outputWidth, outputHeight);
}
} else {
// Use the original XY-mapped versions
if (wontFit || (inputWidth & (inputWidth - 1)) ||
(inputHeight & (inputHeight - 1))) {
upscaleArbitrary(input, output, inputWidth, inputHeight, xyMap);
} else {
upscalePowerOf2(input, output, inputWidth, inputHeight, xyMap);
}
}
}
// These are here for testing purposes and are slow. Their primary use
// is to test against the fixed integer version above.
void upscaleFloat(const CRGB *input, CRGB *output, u8 inputWidth,
u8 inputHeight, const fl::XYMap& xyMap);
void upscaleArbitraryFloat(const CRGB *input, CRGB *output, u16 inputWidth,
u16 inputHeight, const fl::XYMap& xyMap);
u8 upscaleFloat(u8 v00, u8 v10, u8 v01,
u8 v11, float dx, float dy);
} // namespace fl